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Format
PC
Publisher
Aventurine S.A.
Developer
Aventurine S.A.
Game Ranked
Genre
- MMO
No. of Players
MMO
Release Date
Out Now
Score
7.4/10
Verdict
It may be a hideout for griefers, but Darkfall can’t be all doom and gloom, surely?
Already Darkfall has proved to be the most divisive MMOG since… well, probably since EVE Online was released six years ago. Controversial reviews have unearthed fans that have mobilised themselves with worrying fervour, sweeping aside valid concerns that developer Adventurine might have been going about things in entirely the wrong way.
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As with EVE, Darkfall was forged in the afterglow of Ultima Online rather than World Of Warcraft, by a small independent studio in a country far from the epicentre of games development. Its makers too have been unapologetic in wanting to make virtual the harshness of human endeavour, where advancement is measured in coin and unhindered by moral code. Thus in Darkfall you are, as in EVE, a potential victim wherever you go, or else on the hunt for one. However, only in Darkfall can you be casually gathering fruit under the shade of tree, only to have your veins opened by a passing killer, before re-spawning to discover your blueberries missing.
Hopefully by this point you will have suffered the indignity of death enough times to have realised that you must bank often. You learn quickly that you do not venture out, or outstay your luck, with equipment or resources you cannot afford to have looted from your corpse. Hence why you won’t see woodcutters, miners and other gatherers adorned with shining plate armour, nor will they put up much of a fight when ambushed. To them a few berries lost is hardly the end of the world.
When the starting areas are often camped by player-killers, where your early hours require you to learn the ropes, Darkfall can be frustrating beyond measure. Quests are few, rewards are paltry and if your time is constricted by other concerns and you were hoping for unbridled levels of entertainment to stave them off, you will probably want to quickly escape for good. After all, buying the game was hardly the most endearing process. Curious early adopters were tasked to visit what is effectively an online back alley – but only at particular times on particular days – and hope for the best. More akin to buying crack than a computer game… we assume.
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However, once you are wise to its ways, Darkfall’s shortcomings are much easier to forgive, and its triumphs – and there are many – easy to champion. For example, combat absolutely does not require you to squint over the action bar as you would in other fantasy games. It’s fiddly and initially disorientating for sure (both the action bar and the combat), but you have to try to out-manoeuvre your opponent, and sometimes chase them down. But more importantly than that, you have to out-number them. Three poorly equipped noobs who know what they are doing could probably make short work of an obnoxious unseated veteran with high-end gear. It’s not a perfect system by any means – the advantage is with the attacker and the hunter– but it’s not such a bad thing that as a consequence you’re forced down a path of co-operation with other players.
… continued
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Game Scores
Everquest II: The Shadow Odyssey
7.2/10
Allods Online
7.7/10
Reviewer Profile
Total PC Gaming Magazine
Total PC gaming is the magazine that offers gamers a quality selection of content to match that of their favourite platform. It features all the exclusive previews and reviews gamers would expect to find, along with a special focus on areas neglected by the current competitors. These include a section dedicated to MMO gaming, a huge hardware section covering the latest gaming-related kit and a look at classic PC Games from the past.
Speciality
Simulation
Formats Owned
PC














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