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Format
PC
Publisher
Koch Media
Developer
Slitherine Software
Game Ranked
Genre
- Strategy
No. of Players
TBC
Release Date
Out Now
Score
8.2/10
Verdict
History goes Medieval on your ass with this highly accessible and surprising strategy...
In the same way that it’s hard to talk about an MMO these days without making at least some passing reference to the elephant that is World Of Warcraft, we can’t discuss the merits of Slitherine’s latest historical TBS without comparing it to the Total War series. So, let’s get this out of the way: they both feature historical figures and battles, both have a campaign maps with a tactical choice of scenarios and you can zoom the camera down from a lofty viewpoint to rub shoulders with the common soldier as he plies his trade on the battlefield. That’s where the two part ways and HISTORY Great Battles: Medieval develops a character distinct from Creative Assembly’s mammoth franchise.

Your enemies do not like being flanked, and they like a rear attack even less
Slitherine’s spearhead strategy is a microcosm of Total War, focusing on smaller skirmishes set in feudal France on the backdrop of the Hundred Years war. Combat is much closer to classic turn-based play, with armies moving along the lines of an invisible grid to waypoints you’ve decided in advance, and an auto-pause in effect for every manoeuvre you take. It’s less realistic for sure, but it’s also a hell of a lot more transparent and accessible for it.
Historically, morale played an even bigger part in Medieval warfare than it does today; peasants, for example, were conscripted into armies and were the first to rout when it all went pear shaped. Though a tactically valuable resource in Medieval times, archers were also drafted from serf ranks and couldn’t be found too far behind the peasants when the going got too tough. Knights, by contrast, were heavily armoured, trained and sought to cover themselves in glory. All of this is reflected in Medieval’s gameplay, with flanking manoeuvres and rear attacks having a visibly diabolical effect on troop morale, especially when outnumbered.
Between each scenario you can recruit with any gold you’ve nabbed from enemy supply lines, but you’re better off hanging onto the units hardened by battle. These will increase in experience, allowing you to improve their stats by purchasing abilities with skill points. In a real RPG twist, the military generals can be equipped with artifacts won from previous scenarios that provide a tactical boon if some thought is given to their use prior to battle.

Choose your battle cards for an appropriate moment; they can turn the tide of battle
Similarly, Medieval has no fantasy-style spells, but battle cards can be collected and equipped before each battle. These provide one-off scenario bonuses and debuffs within a historical context.
HISTORY Great Battles: Medieval’s major strength is, as with the other games in this series, a firm footing in factual events of the past. It backs up each major step in the main campaign with footage (albeit of the low quality compressed variety) from the History channel, which gives a fascinating context to your campaign. It’s perfect for gamers looking for an accessible turn-based strategy game with a more historical bite.
Final Verdict
Despite having yet to appear in boxed form, you can download Medieval from the official website for little monies. Or you can wait 'til it hits shops if clutter is your thing.We give it the NowGamer seal of not-at-all-badness. 8.2/10
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Game Scores
FastCrawl
8.1/10
ThreadSpace: Hyperbol
8.3/10
Reviewer Profile
Ben Biggs
Born and raised in the hub of the world that is South Wales, Ben’s innate appetite for video gaming was denied by cruel parents who thought fresh air, team sports, good schooling and family dinners with green vegetables was the right way to raise a child. He’s been making up for it ever since.
Speciality
RPG














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